You know someone made a intresting comment. I think it was Raymond (sorry dont know your nick )
Something about the story will be boring to us becuase we came up with it.
We did ?
I think the only one who has had anything to do with the story is Angel.
Shes got all the characters and all thier romantic subplots sorted already :P
We are just making some little filler additions :)
Planet Funkotron ? Yes well
Fully interactive scenery.
Thats something that a lot of people were on about in MGS2. You could do this and that and the next thing.
Interactice scenery is a nice diversion when you get bored or stuck , plus it can be fun.
Any jump on the Pool table in Duke Nukem and pot all the balls ?
Or hows about walking into the dog poo and leaving messy footprints behind :)
Tuesday, August 07, 2001
Shock!
I'm sorry I mentioned the 'b' word, as that should only be considered for inter-species relationships involving 'dumb' animals (i.e. one species not as smart as the other). If inter-species relationships were so illegal or whatever, in Moomin, Nimble (Little My's mother) is married to a Moomintroll (the policeman guy).
Also, in this Ultimate Game, I'd like to see fully interactive scenary on the scale of Duke Nukem, yet with the size and beauty of a Final Fantasy game. Plus, other planets to visit that each differ to each other immensly. And planet Funkotron.
I'm sorry I mentioned the 'b' word, as that should only be considered for inter-species relationships involving 'dumb' animals (i.e. one species not as smart as the other). If inter-species relationships were so illegal or whatever, in Moomin, Nimble (Little My's mother) is married to a Moomintroll (the policeman guy).
Also, in this Ultimate Game, I'd like to see fully interactive scenary on the scale of Duke Nukem, yet with the size and beauty of a Final Fantasy game. Plus, other planets to visit that each differ to each other immensly. And planet Funkotron.
Immersion
O.K. Everybody! Pay attention to the previous post on "Immersion" by Dark. It is beneficial reading. I agree entirely.
Beastility
I never really thought about people getting upset over inter-species relationships. They are half humanoid. They look a little more human than animals and they're are much more nobler than us.
There's were some "problems" at the SWW forum today and it's too late (2 am) for me to post any more info on story and characters. Maybe next time. Good night!
Monday, August 06, 2001
What makes the ultimate game?
Ok there are basic elements like attractive visuals and a two player modes. It would be impossible to single out one of these and say "yes thats it, thats what makes a good game". BUT there is one thing that is common in all great games. Immersion.
Unlike TV, games are interactive entertainment, the progress of one gaming session is directly influenced by the player's input. A "good" game is unique in that it involves a player to a high degree. When playing Sonic Adventure 2, Code Veronica or Skies Of Arcadia or any other top class game you are totally preoccupied with on-screen action. It's as if the rest of the world ceases to exist.
If you play a game where you suddenly die for no apparent reason you feel anything but "involved". You feel cheated and if you actually bought the game probably a little sick. You are very aware that your TV is over there and that you are holding your joypad and (most probably) the next door neighbours kids are eating your flowers again.
When concerned parents and moral guardians express their distrust of videogames, a common complaint is that they seem to be hypnotised while playing. Indeed, if you've ever watched someone while they're truly engrossed in a game, you'll notice their eyes appear glazed, as if in some kind of trance. But only the best games can do this.
If you liked this informative post I'll post some more when I return
Ok there are basic elements like attractive visuals and a two player modes. It would be impossible to single out one of these and say "yes thats it, thats what makes a good game". BUT there is one thing that is common in all great games. Immersion.
Unlike TV, games are interactive entertainment, the progress of one gaming session is directly influenced by the player's input. A "good" game is unique in that it involves a player to a high degree. When playing Sonic Adventure 2, Code Veronica or Skies Of Arcadia or any other top class game you are totally preoccupied with on-screen action. It's as if the rest of the world ceases to exist.
If you play a game where you suddenly die for no apparent reason you feel anything but "involved". You feel cheated and if you actually bought the game probably a little sick. You are very aware that your TV is over there and that you are holding your joypad and (most probably) the next door neighbours kids are eating your flowers again.
When concerned parents and moral guardians express their distrust of videogames, a common complaint is that they seem to be hypnotised while playing. Indeed, if you've ever watched someone while they're truly engrossed in a game, you'll notice their eyes appear glazed, as if in some kind of trance. But only the best games can do this.
If you liked this informative post I'll post some more when I return
Sunday, August 05, 2001
Illegal!
On the worries of beastility (I'm sorry but it had to be printed), maybe an inter-species relationship will not be allowed in a commercially available game. This problem plagued the storyline of "Planet of the Apes" (new version).
Also, the problem with us all making the story is that, if it turned out to be the best thing ever, we'd know the ending. Shame really...
On the worries of beastility (I'm sorry but it had to be printed), maybe an inter-species relationship will not be allowed in a commercially available game. This problem plagued the storyline of "Planet of the Apes" (new version).
Also, the problem with us all making the story is that, if it turned out to be the best thing ever, we'd know the ending. Shame really...
Romance
yep. There'll be romance. ONe of the main characters, Nathan, will be in denial for the whole story, but he will love Angelia (ex-Queen of her species. Half butterfly, half humanoid). Inter-species relationships is not the norm on their world. The bad guy (after the shards of crystal) will be infactuated with Angelia. She hates him. Nathan's good friends will have love interests, but it won't matter because they are getting dramatically killed off at the end). There will be a romance between Angelia's handmaiden, Jenny and a recluse young wizard, Mark, who hasn't gone outside since the death of his mother and grandfather. Jenny will persuade him to join the outside world. (Her association with him will cause her to suddenly develope abnormal powers.) Then there's the half humanoid, half lizard characters. The young Vasha will like the son of the Military sargent (of the troop that survived) but that will go over badly. Also, one of her kind "claims" her, so there we go... The military sargent has a wife that he misses but it is too dangerous to see his family. So on and so on. (this is frustrating, I had all thier names picked in my head a couple of years ago, but some I can't remember now or aren't sure of. I may have it written it down somewhere, but I'll have to search through boxes to get it. I also have a descriptive profile of the half human/half lizard female character, Vasha that I wrote in my Writer's Workshop class. And the teacher picked it to read in front of the class. I'll try to retrieve that one from the abyss of storage. It's late again...little by little I'll dispense more)
Saturday, August 04, 2001
LOL, ok I'll file that under C for confidential and crossfiling it under B for black mail.
RPG 2000: RPG 2000
I have found a simpler RPG program but graphically it is crap
RPG 2000: RPG 2000
I have found a simpler RPG program but graphically it is crap
Scary admission
I'm DEFINETELY NOT PRINTING THIS anywhere else. It's kind of totally confidential.
OK, are you ready? Here comes:
In the MegaDrive Sonic games, I was scared to death of Sonic dying (with those freaking huge eyes). No s***!
Again, I request someone prints a link to RPG Maker 2000. Thankyouandgoodnight
I'm DEFINETELY NOT PRINTING THIS anywhere else. It's kind of totally confidential.
OK, are you ready? Here comes:
In the MegaDrive Sonic games, I was scared to death of Sonic dying (with those freaking huge eyes). No s***!
Again, I request someone prints a link to RPG Maker 2000. Thankyouandgoodnight
RPG : Final Phantasy
Ive said it before and Ill say it again. Im no good with names
Anyhoo I was working on this quite a lot when I first got the program. Id be doing like 5-6 hours a day but recently I havent touched it
Ive been too busy playing Sonic Adventure 2 but Ill probably get back into it soon
I reckon im around 15% complete
VR
Yeah and that would send the media critics bonkers, its a nice idea but I doubt we will see much of it and personally I would prefer to "know" that the game is only a game and so not to interfere with my own life (I've had enough of pulling out my berreta after hearing a strange sound)
I think to be honest you should start small and build upto something like the ultimate game because some ideas might not work it's no good setting your sights so high that you might not be able to reach them. Once I have finished (Code Name: Lovely Angels, no its not a working title, this is what it will be called) I would like all of you to playtest it for me and see how long it takes to complete amongst other things.
I have ideas for games written down somewhere, these really took off in high school where most of my jotter was full of game designs and levels to go with em. I'm not joking I could probably make an entire Sonic game with these ideas. Speaking of Sonic I fell in love with the debug mode on Sonic 2, that was absolutly great.
Whilst the N64 was in its prime (the christmas it was released over here) my idea of the excellent game was: (now dont laugh)
An RPG basis for items and story and personalisation on the game (but not to the impersonal touch of PSO, more like Zelda)
It would contain an entire spherical world and maybe more
You could move in a first person or 3rd person
The vehicles could be used in a sort of Pilotwings 64 idea
But that was then and there would be many more ideas I would like to use but I'm not going to into them (yet anyway)
So all in all that was my ideas, but due to college and other things my own imagination died out and I just couldn't think of anything (damn TV) but this RPG 2000 thing has really set me off again.
Exactly how many people have a project ongoing?
Do you have RPG 2000?
Dark Syphid
Yeah and that would send the media critics bonkers, its a nice idea but I doubt we will see much of it and personally I would prefer to "know" that the game is only a game and so not to interfere with my own life (I've had enough of pulling out my berreta after hearing a strange sound)
I think to be honest you should start small and build upto something like the ultimate game because some ideas might not work it's no good setting your sights so high that you might not be able to reach them. Once I have finished (Code Name: Lovely Angels, no its not a working title, this is what it will be called) I would like all of you to playtest it for me and see how long it takes to complete amongst other things.
I have ideas for games written down somewhere, these really took off in high school where most of my jotter was full of game designs and levels to go with em. I'm not joking I could probably make an entire Sonic game with these ideas. Speaking of Sonic I fell in love with the debug mode on Sonic 2, that was absolutly great.
Whilst the N64 was in its prime (the christmas it was released over here) my idea of the excellent game was: (now dont laugh)
An RPG basis for items and story and personalisation on the game (but not to the impersonal touch of PSO, more like Zelda)
It would contain an entire spherical world and maybe more
You could move in a first person or 3rd person
The vehicles could be used in a sort of Pilotwings 64 idea
But that was then and there would be many more ideas I would like to use but I'm not going to into them (yet anyway)
So all in all that was my ideas, but due to college and other things my own imagination died out and I just couldn't think of anything (damn TV) but this RPG 2000 thing has really set me off again.
Exactly how many people have a project ongoing?
Do you have RPG 2000?
Dark Syphid
Friday, August 03, 2001
Back to the VR again!
My dream ultimate machine (let's just call my machine "UMachina") could be a godsend if finally developed! Think about it: normal people doing things they could have never imagined, because of real life restraints, e.g. disabled people walking, or blind people seeing!
In UMachina, maybe time could go faster (like in Digimon), where 1 minute real time equals 1 hour game time! Oh, the possibilities are limitless.
My dream ultimate machine (let's just call my machine "UMachina") could be a godsend if finally developed! Think about it: normal people doing things they could have never imagined, because of real life restraints, e.g. disabled people walking, or blind people seeing!
In UMachina, maybe time could go faster (like in Digimon), where 1 minute real time equals 1 hour game time! Oh, the possibilities are limitless.
The Name
No the name can't be Project: Angel. It really wouldn't suit it. ALthough one of my characters is named Angelia and she will do something important in the end, but it isn't a "project". My story has more of an ancient, "medieval" feel to it, even though there will be a race of "aliens" with advanced technology, but that's it. It could still have somewhat a futuristic look to it, though, as it is a fantasy that takes place on a world that is not Earth. I can't grasp the correct name at this time.
Twist's:
yes one of the characters in the story/game will have an important item all along, but was disallusioned by it and would not give it up. Some of the other characters spend all their time in the story to the very end trying to find the "item" when one of their group had it. Actually this could also be considered "a dark secret". I need more twists though. ANy suggestions and I'll let you know if it works.An ultimate aim
The big mission is to find out the truth as to why the planet is "dying". They need to find a particular "item". It's like a crystal shard. It needs to be inserted into the machine in the core of the planet. There are two shards. A "good" one and a "bad" one. There can be two shards in the machine at the same time which produce a balancing in the planet. Or there can be just the good one, which allows for only for the good to prevail or just the evil one allowing only evil to prevail. Now, at first, the group of characters (when they find out about this and decide to half-believe it) will desire to retrieve both shards but put only the good one back in. As they get to the climax though, they'll be content just to put the "good" one in balance with the "bad". Obviously, the bad guy wants to have just the bad one in and have mastery over the planet.Little side stories:
The (human) king of the present empire in the story has recently been betrayed and assissinated by his own people. However he really was a good and noble King. The troops who were loyal to this King were also betrayed and killed. However, due to miscommunication, good timing, one group survived the conspiracy. In the game/story the leader of this small troop has to not only avoid getting killed by the "ultimate" bad guys, but also have to avoid being seen by the rebellious troops. Towards the end, as the world deterioates, it won't matter anyway.Well...it's like 2:15 am. I need to go to bed...I have to work at 9 am. I'll continue this tommorrow. Thanks everybody for your interest!
Thursday, August 02, 2001
A name for the ultimate game something like Project: Angel
Mybe we should start thinking about generally what we want to see in P:A I mean its all great saying "would this" but we arn't really brainstorming.
Shall we start with the story?
I'll get the ball rolling:
I think out of all the stories I have ever read in my entire life I think you may need the following (to maybe feature in the game's story)
Twists (not too many we don't want the Ol "I am your father" appearing everywhere
An ultimate aim (sorta like the BIG mission)
Little side stories (these are great fillers, just look at SOA)
A romance (maybe it doesn't always appeal to all but most stories have em)
A no-way out situation (but dont make it so that they look like Supermen escaping from it)
A Dark secret (no not me, but something mysterious that no one really knows what is going on)
Comedy (so as to lighten things up)
And maybe stuff that when you play again you think "ahh now it makes sence" most RPG's have this
All of this is just quickly off the top of my head and I could probably spend all night constucting the basis for the story but I'll let some other people speak first.
Mybe we should start thinking about generally what we want to see in P:A I mean its all great saying "would this" but we arn't really brainstorming.
Shall we start with the story?
I'll get the ball rolling:
I think out of all the stories I have ever read in my entire life I think you may need the following (to maybe feature in the game's story)
Twists (not too many we don't want the Ol "I am your father" appearing everywhere
An ultimate aim (sorta like the BIG mission)
Little side stories (these are great fillers, just look at SOA)
A romance (maybe it doesn't always appeal to all but most stories have em)
A no-way out situation (but dont make it so that they look like Supermen escaping from it)
A Dark secret (no not me, but something mysterious that no one really knows what is going on)
Comedy (so as to lighten things up)
And maybe stuff that when you play again you think "ahh now it makes sence" most RPG's have this
All of this is just quickly off the top of my head and I could probably spend all night constucting the basis for the story but I'll let some other people speak first.
More Ultimate Game Stuff
The most advanced game in the world, under years of research as to 'what 'it' is!
Today - should the Ultimate game be heavily time consuming and have huge missions/levels/whatever (e.g. MMORPGs like Ultima or Everquest) or short and sweet, where it can be enjoyed for small periods of time?
If we all made part of the "Ultimate Game", we could be onto a real winner! Mind you, we'd all have to learn complicated stuff like programming.
The most advanced game in the world, under years of research as to 'what 'it' is!
Today - should the Ultimate game be heavily time consuming and have huge missions/levels/whatever (e.g. MMORPGs like Ultima or Everquest) or short and sweet, where it can be enjoyed for small periods of time?
If we all made part of the "Ultimate Game", we could be onto a real winner! Mind you, we'd all have to learn complicated stuff like programming.
Wednesday, August 01, 2001
Yes...you're welcome here. A home away from home. And you can talk about other stuff too (not just games). Did you notice that PopDog left? I'm kind of sad but maybe something's wrong...who knows. As you know my work has been stressful, and for the past week I've been going to a lot of job interviews (though good is also stressful). So my creative mind is running on low energy right now. IT's not like I'm ready to post anything substantial yet. However, I managed to make my brain work to contribute to some suggestions on how to improve SWW in the Staff section. Oh well, see you later.
---ANGEL77
---ANGEL77
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