Wednesday, February 28, 2007
Hi! Welcome to my updated blog! I made my first blog when I had a Sega Dreamcast in 2002 and abandoned it one day. I just figured it would get deleted over time...but it didn't. I have changed the look of the blog though. Hopefully the Nintendo DS will not got he same as the Sega Dreamcast. Tell me...what games are worth getting and why?
Sunday, December 08, 2002
Game Watch: New Mortal Kombat
Ok, I played this game and felt something. Midway haven't got it right yet, and I feel it may be a while before doing so. The game has changed it's direction in the form of basic attacking in the game, where each character has three fighting forms each - two different fighting forms and one weapon fighting form, with 20-odd moves for each style. Unfortunetely, the execution is rather lame. By merely pressing one button (for the Game Cube, it's 'L'), the character will switch fighting stance. However, I find huge fault with this, as it makes each of the styles seem completely different to one another. I would've preferred each character to have one fighting form, since in this the characters only have basic moves for each form. The game still uses a guard button, but it's executed wrongly AGAIN, as this button isn't used effectively at all. In Virtua Fighter, it's used for defensive attacks. In this, it blocks. Very poor. The old faults are still available (no character staying on floor, poorly executed throws, ridiculously hard to remember combos et cetera) and the game suffers for it. Oh, and it stills uses 'K' in place of 'C'. I give this game 4/10.
Ok, I played this game and felt something. Midway haven't got it right yet, and I feel it may be a while before doing so. The game has changed it's direction in the form of basic attacking in the game, where each character has three fighting forms each - two different fighting forms and one weapon fighting form, with 20-odd moves for each style. Unfortunetely, the execution is rather lame. By merely pressing one button (for the Game Cube, it's 'L'), the character will switch fighting stance. However, I find huge fault with this, as it makes each of the styles seem completely different to one another. I would've preferred each character to have one fighting form, since in this the characters only have basic moves for each form. The game still uses a guard button, but it's executed wrongly AGAIN, as this button isn't used effectively at all. In Virtua Fighter, it's used for defensive attacks. In this, it blocks. Very poor. The old faults are still available (no character staying on floor, poorly executed throws, ridiculously hard to remember combos et cetera) and the game suffers for it. Oh, and it stills uses 'K' in place of 'C'. I give this game 4/10.
Saturday, July 27, 2002
Chop Suey
Well, I don't actually care that this site is only irregularly updated by two people anymore. It's something, at least. Today's comment: Super Mario Sunshine! What a fine game that is! The idea of removing graffiti doesn't initially seem appealing, but 'tis great fun. If I had a Gamecube, I'd try and get one as soon as I can. But I can't; so I bought Fire Pro Wrestling D on import instead. And now I need a new television. Bollocks...
Well, I don't actually care that this site is only irregularly updated by two people anymore. It's something, at least. Today's comment: Super Mario Sunshine! What a fine game that is! The idea of removing graffiti doesn't initially seem appealing, but 'tis great fun. If I had a Gamecube, I'd try and get one as soon as I can. But I can't; so I bought Fire Pro Wrestling D on import instead. And now I need a new television. Bollocks...
Wednesday, July 03, 2002
Thursday, June 13, 2002
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